A mobile food ordering app for a restaurant.

I worked alone on this project, taking responsibility for the entire product experience. I was the lead UX designer and researcher throughout the project.
Create a smooth experience from opening the app for the first time to ordering favorite food, without unnecessary friction or wasted time.
The project targets people of all age groups, particularly those who are busy and don't have time to cook their own food.
The main challenge was designing an experience that could work well for the next billion users, with a strong focus on simplicity, accessibility, and ease of use.
I started with a quick ideation exercise to explore solutions for the gaps identified during the competitive audit.
My primary focus was:




Initial usability testing revealed several issues with the navigation and ordering flow:
These results highlighted problems with navigation hierarchy and the discoverability of important actions.
After iterating on the initial designs, the second round of testing revealed additional feature requirements:
These findings helped shape the next iteration of the ordering experience.
Working on this project helped me understand the importance of accessibility and iterative design.
Usability studies and peer feedback played an important role in each iteration, helping identify friction points and improve the overall look, feel, and usability of the app.
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